You can fix this using the second option. You use Transform.forward vector to move the object in the direction it is facing but your model, instead of strutting forward, suddenly moonwalks backwards, or sideways. But the joy appears to be short-lived when you try to manipulate the object’s Transform in code. You have your model and you’re enjoying the fruits of your hard labor. The first option works great at first since you don’t have to do anything extra.
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